![]() if the Properties editor's tab will be on the right side instead of the left it will be good.# When users have a long list of custom brushes, the toolbar makes it hard to quickly access them allįor this reason, we want to make some changes to these features. Command Settings dropdown in the Top Bar was too far out of the way, and too much work to engage, always requiring a click to access Changing from Data Properties to Tool Properties is too much of a hassle When the top bar is hidden, there are some controls that users cannot easily access. On large monitors the top bar wastes a lot of unnecessary space, leading some users to want to hide it They also will not change position based on the active mode, so that the same settings stay put. The items on the right are view settings, and are independant of the mode. When switching mode, the toolbar and the menus change. The items on the left correspond to the active mode. ![]() We've found a way to group items in a logical and hierarchical way, like so: The above changes have implications for the way we display certain settings in the 3D View. These icons are vector icons and can be themed inside Blender, so that they always appear clearly defined. Second, we are working on more readable, flexible icons, which work better at smaller sizes. This is also useful for other modes, as a way to group favorite tools. This makes it possible to create categories of brushes, especially useful for sculpting where you can have hard surface brushes, organic brushes, skin detailing brushes all separated into separated categories. ![]() We want to add some additional enhancements to the toolbar.įirst, we would like to make it possible to add tools and brushes to custom tool groups. Normally, the command settings will always appear when you execute a command, if there are useful settings to tweak, but if the user minimizes the Command Tweak Settings, these settings will stay minimized for the next executed command too.Īdditionally, we will add a global method to turn tweak settings off for users who prefer to use the F6 popup for tweaking. This way, they will always appear close to the area in which you used the command, and they can appear in any Editor with commands that have settings associated to them. They appear immediately, and don’t require a click to open. This way, they can appear inside any Editor, and it will display even if the toolbar is hidden. When activating a Command (Subdivide, Remove Doubles etc), we will display the tweak settings directly in the Editor view in which you initiated the command. Rather than using a popover in the right-most corner of the Top Bar, we’ve decided to handle Command Settings in a different way: To make Tool Properties easier to access, we will add them as the left-most tab in the Properties Editor instead.Īlso, the Tool Properties will will always display the same settings as in the Top Bar, so that the Tool Properties will work for all tools.Īdditionally, users will be able to access the tool adjustment settings for adjusting the tool result here too. ![]() This makes the Top Bar simpler too: It now only contains Active Tool settings. The new philosophy for the Top Bar, is that Blender should be fully useable if it is hidden, so that users with large screens can hide it away without issues. When users have a long list of custom brushes, the toolbar makes it hard to quickly access them allįor this reason, we want to make some changes to these features. Command Settings dropdown in the Top Bar was too far out of the way, and too much work to engage, always requiring a click to access.Changing from Data Properties to Tool Properties is too much of a hassle.When the top bar is hidden, there are some controls that users cannot easily access.On large monitors the top bar wastes a lot of unnecessary space, leading some users to want to hide it.For Blender 2.8, we want to make some changes to how Tool Properties and the Top Bar features work.
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